In the serene waters of the Atlantic Ocean, no one would suspect a thriving land lay there. The Realm of Lemuwa, magically hidden from view, is a world of cultures thought to be sheer myths...
Either lend your strength in the fight against evil, or help bring forth the total destruction of mankind. The fate of the realm may depend upon you. Are you game?
~ New race added to list
~ Spellbook thread created
~ LSME will start soon!
[+] Rules
[+] Main Plot [+] Character Races
[+] Character Guidlines
[+] FAQ About Lemuwa [+] Advertisements & Affiliates
[+] Job Applications
[+] Facebook Group
Enlightenment (1 sub-board) Any information you will need as a member of Lemuwa will be located in this board. All of the rules, the basic plotline and information involving gameplay will be listed. It is encouraged that you read everything in here before creating an account to make sure that you like what Lemuwa can offer you.
Random Talk (3 sub-boards) Chat about what ever you feel like, here! The games board is found within, as well as a place for new members to introduce themselves.
Characters (3 sub-boards) Canon characters are posted here by the admin.
This is also where registered members should post their characters' profiles. They will then be check and approved by a staff member. All accepted characters will then be moved into the "Active & Accepted" Board. Moderators: Queen Bella Arnathron, Itarildë Tîwele
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Metropolis
The Common Mug "Grab a mug o' joy!" here at your #1 inn for food, drinks and lodging!
The highly polished countertop acts as a shuffle board for beverages being passed by the bartender. Bar stools stand placed around the counter. Wooden tables and chairs are despersed around the large room. A fireplace is the main source of illumination. Wrought iron chandeliers holding candles hang from the ceiling, adding extra light with an aged decor. Numerous frames containing moving photos are hung around the walls, depicting past owners and customers.
After obtaining a key and going upstairs, you will find a hallway of doors. Cozy rooms equipped with clean beds, chairs and small tables await patrons of the inn. Rooms are dependent on price. Moderator: Queen Bella Arnathron
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Kiyo Brook Plaza (4 sub-boards) This carefully landscaped complex of shops and restaurants is frequented mostly by younger generations of Lemuwa. Though this quaint plaza appeals to older patrons as well. Clothing stores, cafes and other places of interest are beautifully decorated with potted plants and hanging flowers. This mall lies west of the Kiyo Brook, thus naming it Kiyo Brook Plaza. Moderator: Queen Bella Arnathron
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Jack's Sugar Shack Jack is able to produce treats and sweets you and your friends will be able to savor for days, weeks even! Most of the candies are in glass jars on shelves while the baked goods are stacked like temples on silver platters ontop of various tables. The latest creations are found on the main counter near the cash register. Moderator: Jack O'Donnell
The Alley (1 sub-board) Stationed between Jack's Sugar Shack and Out of the Wizard's Hat, this alley seems to have alot of pedestrians pass through. But what for? There's nothing special there, right? Moderator: Queen Bella Arnathron
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The Library of Lemuwa (7 sub-boards) This is perhaps the biggest and oldest library in all of Lemuwa. It houses books of all sorts, giving you the optimum printed resource center. Jobs are always available.
Writers of poetry, FanFictions, novels etc are encouraged to post their work in the sub-boards found within. Comments, suggestions and tips can be given by forum staff and members if wanted. Moderator: Queen Bella Arnathron
Temple of Tears (1 sub-board) Almost as old as the Realm of Lemuwa itself, this temple was built directly after the first one was destroyed. It’s colorful windows, lovely ceiling paintings and cheerful priests will surely put a smile on anyone’s face. Odd, considering that it's called Temple of Tears. Moderator: Queen Bella Arnathron
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Lemuwa's School of Magical Essentials
The Castle Grounds (2 sub-boards) Vast fields with a few lush gardens surround the castle. The Horseracing track is located behind the school and next to the stable. Classes that require being out side are found near or on the track. Several small dirt roads separate from the main stone road that leads to town. Students are not allowed to leave school grounds unless given permission from the Headmistress. Moderator: Queen Bella Arnathron
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The Main Hallway (3 sub-boards) Enormous oak doors, a magnificent marble staircase and flagged stone floors make up the Main Hallway of LSME. The stone walls of the Castle's interior are lit with flaming torches. The hallways connect to the Great Hall, Offices, the Infirmary and an ample number of marble staircases that guide students and professors to the above floors. Moderator: Queen Bella Arnathron
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Faculty Rooms (5 sub-boards) The offices of professors are located here. A secretary is stationed at a center desk to help you contact the Professors or the Headmistress.
Also, the Staff Lounge is located here as well. Meetings and conferences among staff members are to occur in here. Staff may also spend their leisure time and breaks in here. Moderator: Queen Bella Arnathron
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Various Classrooms (5 sub-boards) Classrooms are dispersed around the castle. That being said, you have 10 minutes between classes. But do not take advantage of this by loitering around, wasting time! Moderator: Queen Bella Arnathron
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The House Hallway (3 sub-boards) This long hallway’s walls are covered in portraits. Once you step inside a portrait, it leads to more portraits, much like a fun house. If you know your way through the maze of little hallways and stairs, you will eventually come to your House’s portrait hole. But you can not enter unless you know the password. If you manage to get lost, do not worry. Throughout these halls are buttons that, once pushed, bring you right back into the main House Hallway. If you keep getting lost or can’t remember your password, contact the Headmistress. Moderator: Queen Bella Arnathron
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The Library While this library isn’t as massive as the library in town, it is still pretty big. Bookshelves are categorized by genre. Books are alphabetized by topic. You can reach the second floor of this library by either the stairs or sliding ladders positioned around the place. Don’t mind the levitating books. They’re just flying into their proper place. Moderator: Queen Bella Arnathron
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The Observatory Tower (1 sub-board) This is the tallest tower of the school and has a grand dome of glass as it’s ceiling. The uppermost floors of the tower are where Astronomy is taught. A gigantic telescope stands in the middle of the top floor. Divination is taught in the lowest floors of the tower. Moderator: Queen Bella Arnathron
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Plains of Elinir
Linruh A seaport off of the coast of Elinir, this town harbors many ships, fishermen and sailors. Linruh is an important source of economic income for the Elves, who are the majority of the towns populace. Exotic fish, lobsters, shrimp and octopus are caught in the sea around here. Merchant ships and peddler carts frequent these parts, seeking money or precious trade items. Charting a boat can be rather expensive here, but the quality of ships are well worth it. You can easily flow down the Linoo River to eventually come to Crystal Lake. Travel much farther south, and you'll reach the town of Granali, which greatly welcomes treasures of the Elven lands found in Linruh... Moderators: Queen Bella Arnathron, Itarildë Tîwele
Suburbia (2 sub-boards) These lands are quiet and well-respected neighborhoods. Elves dominate the area, but sometimes share land with hobbits and other wee folk. Moderators: Queen Bella Arnathron, Itarildë Tîwele
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Forest of Deception (2 sub-boards) Surrounding the southeast coast of Crystal Lake and beyond, the Forest of Deception is a creepy place. Beware to those that dare enter here. Inhabitants play tricks on your mind. If you make it pass the tangled webs of brances and trees, a small clearing can be found within. In the center lies a huge boulder. Some say it is the source of evil happenings in the woods. Others think it just has a magical influence that can be harnessed for good or evil. But no claims have been proven... yet. Moderators: Queen Bella Arnathron, Itarildë Tîwele
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Sliv'Brak Mountains
Mines of Sliv'Brak (2 sub-boards) Deep within the Sliv'Brak Mountains, many mine shafts run through jewel filled caverns. The dwarves earn a living here by being Lemuwa's miners, blacksmiths and stoneworkers. The entrances of these mines are heavily guarded with veteran dwarves that have much combat experience. They protect the mines from the occasional troll or goblin ignorant enough to try and steal treasures. Moderator: Queen Bella Arnathron
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Dracon Domus High atop the Sliv'Brak mountain range is the homeland of the legendary dragons. These mystical beasts are superior creatures with immense strength and intellect. Most people actually think they are myths! Moderators: Queen Bella Arnathron, Adam Pendragon
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Gordrin Everglades
Granali This is a town on the outskirts of Lonesome Wood. The folks here are farmers and make a living off of growing crops and raising livestock. Although the town itself is small compared to others, the fields and farmland stretch out for acres. This humble town and lucious farms obtain water with tricky systems that irrigate and purify water from the swamp and streams. Inhabitants here are rather kind; they have never refused shelter or food to a traveler. But many times has this town been plundered by thoses that come out of Lonesome Wood. Yet it still does not deter them from starting up their lives again. Moderator: Queen Bella Arnathron
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Lonesome Wood (2 sub-boards) The forest itself grows upon a slope, which slants deep into the swamps. Trees and various plants seem to age rapidly here. Different animals of all sorts dwell in these parts. To navigate through this think woodland, you could use Lonely Path. It is the only definite road, but leads to Gordrin. It has eroded into narrow and brittle dirt due to it's age. You dare not travel on such a path as this, for wicked enemies frequent it in the hopes that an ignorant peddler strolls along. As the path stretches deeper into the woods and eventually into the swamps, an even more eerie presence fills the atmosphere. Now and then, the path forks into different directions. What path do you choose? Moderators: Queen Bella Arnathron, Arthion Arnathron
The Swamps (1 sub-board) A truley vile place to be, this part of the realm houses the typical snakes and crocodiles found in wetlands. Though what makes the swamps absolutely horrid is that demonically mutated creatures dwell here as well. Only the immortal or ferocious seem to survive out here. Moderators: Queen Bella Arnathron, Arthion Arnathron